GAME INSTRUCTIONS
PLAYS ON ATARI* 5200’“ SUPERSYSTEM
METEORITES
Blast off into space to fight for survival through a
never ending field of meteorites and alien attack
ships. Welcome to the exciting and challenging
interstellar world of Meteorites.
OBJECT OF THE GAME
Meteorites is a series of rounds in which the game player(s) tries to score as
many points as possible by breaking up various size meteorites until they are
completely destroyed New rounds begin with more numerous waves of
meteontes Alien ships make attack runs on your ship during game play
These attack ships can be destroyed by your Photon Cannon or be avoided
until they leave the screen or collide with the meteorites themselves
Each player starts out with three ships until more are awarded during game
play scoring.
GETTING READY TO PLAY
Meteorites is for one or two players. In a two player mode, rounds alternate
with only one player on the screen at a time Both players use the same con¬
troller Set Game Select (1 or 2 players) by pressing any numbered key (0-9)
or # on the Atari analog controller. A second white zero appears in the upper
right corner of the screen for second player scoring totals. "START",
“RESET" and "PAUSE" buttons control their respective functions Pressing
"PAUSE" a second time restarts the game The number of ships left in the
game for each player appears on the bottom left or right corners of the
screen.
CONTROLLING THE SHIP
Your ship's flight altitude, speed, and photon cannon are controlled by the
joystick and both (upper and lower) fire buttons. Pushing the joystick forward
ignites the main engine thrusters providing acceleration in the direction
your ship is pointing
Moving the joystick to the right engages clockwise rotation of the ship.
Moving the joystick to the left engages counter-clockwise rotation of the
ship. The photon cannon fires forward when the primary fire button
(lower button) is pressed
HYPERSPACE. When collision with a traveling meteorite appears likely,
the secondary fire button (upper button) can be used to engage your ship's
hyperspace engines to get out of danger But beware, frequent escapes to
hyperspace may cause your engines to overheat, causing a chance of re¬
entry explosion when your ship reappears on the screen
NOTE: Always turn the console power switch off when inserting or re¬
moving game cartridge from console.
SCORING
Player points total from the following hits or destroys by your photon
cannon.
METEORITES
ALIEN SHIPS
50 PTS.
o
100 PTS.
Extra ships are awarded to players every 10,000 points scored.
FLYING TIPS
Game action takes place in Deep Space with almost no gravity or inertia.
Even short bursts of engine thrusters are enough to move your ship across
the screen To stop the ship, it must be rotated until engines face the direc¬
tion the ship is moving and a retro-fire burn must be used to slow down the
ship until it is near a standstill. The existing gravity will be enough to bring it
to a complete stop.
HELPFUL HINTS
1 Beware of radar ghosting which can create phantom meteorites on the
edges of the screen Your photon missiles may appear to pass through
these meteorites, but they will be tracked accurately once they move
towards the center
2. Keep your ship away from the edges where meteorites and alien ships may
take you by surprise.
3. For accurate firing and thrusting, view the direction of the ship as the
imaginary line defined by the navigation lights on the bow (front) and stern
(back) of the ship.
4 Fire continuously while the ship is in hyperspace This will make it easier
to locate the ship when it reappears on the screen.
SPECIAL NOTE
Meteorites will respond as well as any 5200 cartridge to the analog controller
supplied with the 5200 system
Much of the development programming was done with a digital (Atari 2600
type joystick) and a Masterplay 5200 Interlace
We highly recommend the game player compare playing Meteorites both
with and without the 5200 interface and your favorite 2600 compatible joy¬
stick. Our engineers and programmers found this latter set-up afforded the
fast response time and accuracy of movement for more enjoyable and
exciting game play
GAME CARTRIDGE LIMITED NINETY DAY WARRANTY
Eiectra Concepts international warrants to the original consumer purchaser that this
game cartridge is free from any defects In material or workmanship for a period of ninety
days from the date of purchase If any such defect is discovered within the warranty
period. Eiectra Concepts International's sole obligation will be to replace the cartridge
free of charge on receipt of the cartridge (charges prepaid, if mailed or shipped) with
proof of date of purchase at either the retail store where the cartridge was purchased or at
the Eiectra Concepts International Service Center. 39 Birchdale Drive, Holbrook. NY
11741 This warranty shall not apply if the cartridge (i) has been misused or shows signs
of excessive wear, (ii) has been damaged by being used with any product other than the
Atari 5200 Console, or (iii) has been damaged by being serviced or modified by anyone
other than the Eiectra Concepts International Service Center
ANY APPLICABLE IMPLIED WARRANTIES. INCLUDING WARRANTIES OF MER¬
CHANTABILITY AND FITNESS. ARE HEREBY LIMITED TO NINETY DAYS FROM THE
DATE OF PURCHASE CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING
FROM A BREACH OF ANY APPLICABLE EXPRESS OR IMPLIED WARRANTIES ARE
HEREBY EXCLUDED
Some states do not allow limitations on how long an implied warranty lasts or do not
allow the exclusion or limitations of incidental or consequential damages, so the above
limitations or exclusions may not apply to you
This warranty gives you specific legal rights and you may also have other rights which
vary from state to state
ELECTRA CONCEPTS INTERNATIONAL CORP.
® 1984 Wyner Bros
All Rights Reserved
Atari and 5200 are trademarks of Atan. Inc